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Subject: Bad News for the Realms in 4e Fri Sep 14, 2007 11:44 am
Looks like they're going to shove the timeline about 100 years into the future and trash the Realms to make them fit in with the "Points of Light" crap. But don't worry, as a consolation to us old timers, they said Drizzt and Elminster will still be there.
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Subject: Re: Bad News for the Realms in 4e Fri Sep 14, 2007 11:48 am
WTF!
I am staying 3.X
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Subject: Re: Bad News for the Realms in 4e Fri Sep 14, 2007 1:25 pm
I made that decision already, but more and more they make it seem easier for me with crap like this. I'll keep my realms the way they are, thank you very much.
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Subject: Re: Bad News for the Realms in 4e Fri Sep 14, 2007 1:54 pm
Definately, why change the Face of D&D?
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Subject: Re: Bad News for the Realms in 4e Fri Sep 14, 2007 3:02 pm
Quoting a post on another website:
Quote:
The orc king book information.
The Orc King starts out with a prologue set 100 years in the future of Forgotten Realms. It hints at what Drizzt has been doing throughout said time (protecting the newly established orc continent) and also talks of the recient outbreak of the Spellplague. As far as I know, the Spellplague is a withering disease, much like the Black Plague, that only affects those attuned to the Magic Weave. It has little to no relevence in The Orc King, however, so is not really explained.
Anyway, the actual story of the book takes place just after Obould ceased his march and attacks on Mithril Hall. The orcs and the dwarves are at a complete standstill, neither attacking the other at fear of their own losses. Bruenor seeks to remedy this situation by exploring what he thinks is the ruin of an ancient dwarven city (if you remember a few books back, Regis fell through the ground in Pale Pass and witnessed a dwarven ghost apparition, this is where Bruenor believes the city to be). He gathers Regis, Drizzt, and a few other side character dwarves to go explore.
Meanwhile, Wulfgar and Cattie-Brie decide to go after Colson, who is now being kept in Nesme. Cattie-Brie was crippled in the last book by a flying boulder and can barely walk. Their journey is short, they get to Nesme, get Colson back (almost coming to blows, but not quite) and Wulfgar expresses his intention to return to Icewind Dale. He refuses to listen to Catie-Brie's begging for him to return to Mithril Hall and sends her home. Wulfgar then goes on a journey back to Angbar (srry, can't remember the name of the town Colson was born in) and returns her to her mother. He then returns to Icewind Dale where we learn no more of him.
Back to Bruenor and Drizzt, they completely explore the ruin but find something a little different then they had hoped. The ruin had once been above ground, but long since sank into the earth. It was a city created by orcs and dwarves living in harmony. Bruenor refuses to believe this and they return to Mithril Hall.
On the orc side, Obould is struggling to keep control over his army, he knows many of his leutenants seek to continue the war march for greater glory, and are already plotting his downfall, but he seeks to create an orc civilization where orcs can regain the power and honor they once held by befriending and trading with the other races. Several of his leutenants summon forth a powerful half-orc half-ogre tribe from the underdark to either convince Obould to destroy the dwarves, or de-throne him and put this half-orge chief in charge.
Breunor returns and attempts to get together a War council, but all his allies, Allustriel and the Moonwood Elves refuse to take up arms and throw the orcs back. They cannot deal with the losses such a war would bring. However, Allustriel does come to mithril hall with several powerful wizards to create a bridge over the River Surbin, just in case the dwarves need to retreat. She also meets up with Catie-Brie and seeing her present condition, offers to make her an apprentice and teach her magic. Finally, in desperation Bruenor decides they must cut off the head of the orc army in order to destroy it. He, Drizzt, Regis, and a few others create a tiny party thats sole purpose is to rush behind enemy lines and kill Obould. But, much to everyone's surprise, they end up attacking just as Obould is meeting the half-ogre cheif in combat.
It is obvious to Drizzt and Bruenor what they must decide. Drizzt tells Bruenor that he has two futures before him, help Obould and create another orc nation, or help the half-ogre and hopefully throw the orcs into chaos, continueing the dwarf/orc hatred. Bruenor chooses the prior and helps Obould to kill the half-orge.
That is basically the entire main story, Salvatore finishes it off by describing the signing of the orc/dwarf treaty, Catie-Brie's magic training, and a general peace around Mithril Hall. There is then another 100 future Epilogue where Drizzt describes that all the Realms have gone to hell and war and death, but a general peace has held over the Mithril Hall region.
I hope this information is all you were looking for. If you want anything else drop me a line sometime.
the spellplague is a spinoff/knockoff of the black plague of the middle ages, but in this case, is caused by a rapid increase in the amount of magic that is being used in the world... or so the rumors are saying. a lot of changes will be coming to the realms, of which you find out about in the orc king... drizzt tells of some of these things to a fellow elf as he's recalling the past 100 years... (aka, this scene of the book is a flash forward as our favorite dark elf)... luskan is gone, the elven followers of elistraee (sp?) are gone, the netherlands (sp?) are back/being rebuilt, and the only really civilized place left is the silver marches... ironic, no?
let me know if you have any more questions, and i'll be sure to help. ~
Let me be perfectly honest with you... I do not know what the Spellplague is. It is NOT explained in The Orc King and as far as my internet search goes, no one knows exactly what it is. That doesn't mean I don't have a guess.
I think the Spellplague is basically our world's "Black Plague" that only affects those attuned to the Weave. Let me show you this interesting forum post I found. The writer has no inside information (as far as I know) but is very perceptive to the changing realms. "Now we have the Spellplague, from what we know it's only () going to kill spellcasters in the Realms, many of whom are well known and even well liked NPCs and flavor characters. All in order to justify a radical magic system change ('meh') and to address a perceived dislike of the Realms' many wizards ('bah'). That last one really has me worried. Is this really necessary? Trying to fix what some call a problem in an almost punishment, wish-fulfillment sort of way. Let's just magically wipe the characters some people say they don't like out in a horrible plague. It's the sort of thing you wouldn't even wish upon your enemies. Am I off the mark? I really hope I'm wrong about this." "Yes, I'm being a bit snarky, but I hope my statements tapped into some logic and wisdom. All I can hope is that the Spellplague will not utter obliterate the setting and hope to reconstruct it again. It is ridiculous easy for WotC to do the former but practically impossible for them to accomplish the latter no matter how hard they try. I feel the Realms' popularity is a bit of a gestalt phenomenon. A number of varied factors came together at the right time at the right place to give WotC this popular setting. Trying to fix things by taking the setting apart, dissecting it, and them putting it back together again will likely not yield the same success. This thing has a life of it's own, it will do well naturally, but if you rip it up and slap it back together you get something closer to Frankenstein's monster, a simulacrum of the real thing, resembling it but only a diminished version of the original."
WoTC is in production of their 4th Edition D&D. Many many people are worried that, in order to justify a "radical magic system change" they are going to kill off all the powerful heroes (probibally in order to "re-start" the realms as it were). As most people would say, it is a very stupid and foolish attempt, if that is what it is. Just like the Time of Troubles, only this one much worse. Elminster, Allustrial, Manshoon, the Red Wizards of Thay... it is possible that WotC seeks to wipe them all out in one fell swoop. To clean the slate for their new 4E marketing campaign.
I honestly, to any and all Gods that are listening, hope I am completely wrong.
Yours Lupus
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Subject: Re: Bad News for the Realms in 4e Fri Sep 14, 2007 8:38 pm
I don't know whether to laugh or whimper about this. I'm no fan of the Realms, so that's tempting me to laugh...but they're mucking around with a lot of stuff that I don't think they necessarily should, so I'm tempted to whimper.
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Subject: Re: Bad News for the Realms in 4e Sat Sep 15, 2007 6:43 am
If these rumours are correct, then this spells doom for the FR setting. I wonder how Ed Greenwood feels about them destroying his creation?
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Subject: Re: Bad News for the Realms in 4e Sat Sep 15, 2007 7:24 am
I wonder the same thing Shot. To continue you thought, I wonder if he was in the "loop" somehow with the change?
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Subject: Re: Bad News for the Realms in 4e Mon Sep 17, 2007 6:13 am
If he was Kilsek, then my opinion of him just got flushed along with the Realms...to build a world like FR, nurture it and have millions of people play it (or read about it) and then have it more-or-less nuked...wow...
Kilsek Encounter Killer
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Subject: Re: Bad News for the Realms in 4e Mon Sep 17, 2007 7:19 am
Indeed, to defend him though-I doubt that he would have any part of this, it is a huge change.
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