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Kilsek
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PostSubject: Preview 7   Thu Jun 19, 2008 4:28 pm

It's only a few more weeks before the Against the Giants prerelease, but if you make it to the Delve at Origins in Columbus next weekend, you could walk away with one or more alternate painted miniatures from the set.

Those who can't make it to Origins will have to settle for the penultimate preview!

Shadow Hulk




This week's huge miniature is the shadow hulk, a huge version of the Dungeons & Dragons staple. One of the many goals of 4th Edition was to extend the life of iconic monsters such as the umber hulk and the carrion crawler. Many of these creatures have multiple versions at different levels so they can be used throughout the span of a campaign.

The Shadow Hulk is a solo monster usable in a mid to late paragon tier encounter. It can maneuver quite well for a huge creature, thanks to burrowing through walls, and it causes additional damage whenever a confused creature activates within the Shadow Hulk's ample reach. In sealed games with this set, if you manage to pull both this and the Tomebound Arcanist, you'll get even more use out of the Shadow Hulk's Prey on the Weak-Minded ability.

Lurking Wraith




When most people think of a creature that best represents a lurker, they may think of a rogue who jumps out from the shadows and backstabs an unsuspecting opponent for massive amounts of damage. While this does represent the feeling of a creature leaving "lurk mode" to strike a crippling blow, Sneak Attack does not encourage the creature to go back into lurk mode. (It is too easy to sustain the damage bonus with flanking.) This week's lurker does encourage the creature to move in and out of battle.

The Lurking Wraith's damage-boosting ability is called "Strike from the Shadows." It grants an additional 15 points of damage when the target of the attack can't see the Wraith at the start of the turn. With Phasing, it's pretty easy to ensure that a target won't be able to see the Wraith -- just walk through a nearby wall. The Wraith is also good at fighting high-AC soldiers, because its basic attack targets the creature's Reflex Defense. A creature hit by this basic attack deals half damage until the end of its next turn. If the Wraith activates again before the target does, it can disengage and take only a fraction of the damage normally dished out by an opportunity attack -- Insubstantial stacks with Enervated, meaning the Wraith takes only 5 points of damage from an attack that would normally cause 20 damage. Use that move to Phase back through the wall, and start the cycle over again on the Wraith's next turn.

That's it for this week. Next week: the final preview for Against the Giants!
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PostSubject: Re: Preview 7   Thu Jun 19, 2008 5:03 pm

I like em both. The wraith is uncommon so that will fetch some $$ in the market.
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PostSubject: Re: Preview 7   Fri Jun 20, 2008 8:11 am

Really don't like the paint job on the Hulk...prob won't ever use an Umber Hulk that size either...the wraith is ok, not great but ok...
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PostSubject: Re: Preview 7   Sat Jun 21, 2008 12:36 am

I'd liek the Wraith more if I hadn't been in so long. Honestly the use of clear plastic isn't maiking me want to vomit.

Tjhe 'Hulk is OK, but we jsut got a near=Huge sized one a set or two ago. For a Huge Rare, this is undesirable. It might hab ben neccesaray (sculpt=wise or to free up paint steps) but it's still undesirble.
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PostSubject: Re: Preview 7   Sat Jun 21, 2008 7:05 am

And if it is a "shadow" hulk why not make it with the "smokey" plastic like the shadow Dragon?

Like the wraith but a bit tall as Pinky pointed out.
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PostSubject: Re: Preview 7   Mon Jun 23, 2008 10:15 am

...and why is the Hulk in almost the same pose? A little more variety would have been appreciated...
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